======================================================================== Title : HAZMAT Filename : HAZ_2B.MAP Author : David R. Buckelew Email : Dr_Buck@wow.com Mongo2b1@AOL.com Description : A medium size level set in a HAZMAT (HAZerdous MATerial) facility. BEST PLAYED ON A PENTIUM 100 OR BETTER. Story : As the battle against the Alien Invaders continues. World wide intelligence reports, gleened from various agencies, have indicated a possible supply shortage among the Alien forces. It appears that the Aliens require elements found in toxic, radioactive, waste materials to supplement there diet of flesh. Their current shortage has caused them to search out sources of these elements here on Earth. One such source is the target of your next mission. A HAZMAT handling facility in your home town has been usurped by the Aliens. Your directive is to infiltrate this plant and sabotage the nuclear power source located there. Not only will this deny the Aliens the food source, but send as many of them as possible to HELL. As your mission begins, you have reconnoitered the plant and gained entrance through an area the Aliens thought closed. You found it necessary to create a distraction to lure the sentries from their posts. A little fire should have done the job. Unfortunately, you weren't quite prepared for their overwhelming responce. Well, Pop aways said "Desperate times call for desperate measures". And after all "YOU ALWAYS DID LIKE FIRETRUCKS" Credits : 3DRealms for the best 3D game ever. Ken Silverman for "BUILD" its so easy. Allen H Blum & Richard "Levellord" Gray for Build Docs Klaus Breuer for UnOfficial Duke Nukem 3D Editing Faq v1.0 Brett Gmoser for Map Editing Faq v0.2 Junkyard and Tommy for play testing and suggestions. ============================================================================== * Play Information * Single Player : Yes. Lots of monsters and weapons. Kick _ss Dukematch : Yes 2-8 players (modem tested only) Players starts for Co-op have been added. Difficulty : No. *Construction * Base : New levels from scatch. Editor : Build Build Time : About 100 hrs. over a 5 week period. Testing : This map was built on a P166 w/32mb edo ram it has been tested down to a 486DX100 w/16mb ram on which some scenes slowed down but still playable. Know bugs : My sister-in-law "JAMI" * Where to get this MAP file *